import {expect, test} from 'vitest'; import {RESOLUTION} from '@/constants.js' import Server from '@/net/server/server.js'; import Engine from './engine.js'; class TestServer extends Server { constructor() { super(); this.data = {}; } async readAsset() { return new ArrayBuffer(0); } async readData(path) { if (path in this.data) { return this.data[path]; } const error = new Error(); error.code = 'ENOENT'; throw error; } async writeData(path, view) { this.data[path] = view; } } test('visibility-based updates', async () => { const engine = new Engine(TestServer); // Connect an entity. await engine.connectPlayer(0, 0); const ecs = engine.ecses['homesteads/0']; // Create an entity. const entity = ecs.get(await ecs.create({ Forces: {forceX: 1}, Position: {x: (RESOLUTION.x * 1.5) + 32 - 3, y: 20}, VisibleAabb: {}, })); const {entity: mainEntity} = engine.connectedPlayers.get(0); // Tick and get update. Should be a full update. engine.tick(1); expect(engine.updateFor(0)) .to.deep.include({[mainEntity.id]: {MainEntity: {}, ...ecs.get(mainEntity.id).toJSON()}, [entity.id]: ecs.get(entity.id).toJSON()}); engine.setClean(); // Tick and get update. Should be a partial update. engine.tick(1); expect(engine.updateFor(0)) .to.deep.include({ [entity.id]: { Position: {x: (RESOLUTION.x * 1.5) + 32 - 1}, VisibleAabb: { x0: 1199, x1: 1263, }, }, }); engine.setClean(); // Tick and get update. Should remove the entity. engine.tick(1); expect(engine.updateFor(0)) .to.deep.include({[entity.id]: false}); // Aim back toward visible area and tick. Should be a full update for that entity. engine.setClean(); entity.Forces.forceX = -1; engine.tick(1); expect(engine.updateFor(0)) .to.deep.include({[entity.id]: ecs.get(entity.id).toJSON()}); });