export default async function createPlayer(id) { const player = { Camera: {}, Collider: { bodies: [ { points: [ {x: -8, y: -8}, {x: 7, y: -8}, {x: 7, y: 7}, {x: -8, y: 7}, ], }, ], }, Controlled: {}, Direction: {direction: 2}, Ecs: {path: ['homesteads', `${id}`].join('/')}, Emitter: {}, Forces: {}, Interacts: {}, Inventory: { slots: { 1: { qty: 100, source: '/assets/potion/potion.json', }, 2: { qty: 1, source: '/assets/watering-can/watering-can.json', }, 3: { qty: 1, source: '/assets/tomato-seeds/tomato-seeds.json', }, 4: { qty: 1, source: '/assets/hoe/hoe.json', }, }, }, Health: {health: 100}, Magnet: {strength: 24}, Player: {}, Position: {x: 128, y: 128}, Speed: {speed: 100}, Sound: {}, Sprite: { anchorX: 0.5, anchorY: 0.8, animation: 'moving:down', frame: 0, frames: 8, source: '/assets/dude/dude.json', speed: 0.115, }, Ticking: {}, VisibleAabb: {}, Wielder: { activeSlot: 0, }, }; return (new TextEncoder()).encode(JSON.stringify(player)); }