const {Direction, Position, Wielder} = wielder const projected = Wielder.activeItem()?.project(Position.tile, Direction.quantize(4)) if (projected?.length > 0) { const {Controlled, Emitter, Sound, Sprite} = wielder const {TileLayers} = ecs.get(1) const layer = TileLayers.layer(0) Controlled.locked = 1; const [, direction] = Sprite.animation.split(':') const plant = { Collider: { bodies: [ { points: [ {x: -8, y: -8}, {x: 7, y: -8}, {x: -8, y: 7}, {x: 7, y: 7}, ], }, ], }, Interactive: { interactScript: '/assets/tomato-plant/interact.js', }, Plant: { growScript: '/assets/tomato-plant/grow.js', mayGrowScript: '/assets/tomato-plant/may-grow.js', stages: [0.5, 0.5, 0.5, 0.5, 0.5], }, Sprite: { anchorY: 0.75, animation: 'stage/0', source: '/assets/tomato-plant/tomato-plant.json', }, Ticking: {}, VisibleAabb: {}, }; Emitter.emit({ count: 25, frequency: 0.01, shape: { type: 'filledRect', payload: {width: 16, height: 16}, }, entity: { Forces: {forceY: -100}, Position: { x: Position.x, y: Position.y, }, Sprite: { scaleX: 0.125, scaleY: 0.125, tint: 0x221100, }, Ttl: {ttl: 0.25}, } }); Sound.play('/assets/sow.wav'); Sprite.animation = ['moving', direction].join(':'); const directionMap = {0: 'right', 1: 'down', 2: 'left', 3: 'up'}; for (let i = 0; i < 6; ++i) { Direction.direction = Math.HALF_PI * Math.floor(Math.random() * 4); Sprite.animation = ['moving', directionMap[Direction.quantize(4)]].join(':'); await wait(0.125); } Sprite.animation = ['idle', direction].join(':'); const promises = []; for (const {x, y} of projected) { promises.push(ecs.create({ ...plant, Plant: { ...plant.Plant, growthFactor: Math.floor(Math.random() * 256), }, Position: { x: x * layer.tileSize.x + (0.5 * layer.tileSize.x), y: y * layer.tileSize.y + (0.5 * layer.tileSize.y), }, })) } await Promise.all(promises) Controlled.locked = 0; }