entity.Direction.direction = Math.floor(Math.random() * 4); const map = {0: 'moveUp', 1: 'moveRight', 2: 'moveDown', 3: 'moveLeft'}; entity.Controlled[map[entity.Direction.direction]] = 1; await wait(0.25 + Math.random() * 2.25); entity.Controlled[map[entity.Direction.direction]] = 0; entity.Sprite.isAnimating = 0; await wait(1 + Math.random() * 3); entity.Direction.direction = Math.floor(Math.random() * 4); await wait(0.5 + Math.random() * 2.5); entity.Sprite.isAnimating = 1;