import {PixiComponent} from '@pixi/react'; import {PointLight} from './lights.js'; const LightInternal = PixiComponent('Light', { create({x, y}) { const light = new PointLight(0xffffff - 0x2244cc, 1); light.position.set(x, y); // light.shader.program.fragmentSrc = light.shader.program.fragmentSrc.replace( // 'float D = length(lightVector)', // 'float D = length(lightVector) / 1.0', // ); // light.shader.program.fragmentSrc = light.shader.program.fragmentSrc.replace( // 'intensity = diffuse * attenuation', // 'intensity = diffuse * (attenuation * 2.0)', // ); // light.falloff = [0.5, 5, 50]; // light.falloff = light.falloff.map((n, i) => n / (2 + i)); // light.parentGroup = entityLighting.lightGroup; // delete light.parentGroup; return light; }, applyProps(light, oldProps, {x, y}) { light.position.set(x, y); }, }); export default function Light({x, y}) { return ( ) }