import {del, get, set} from 'idb-keyval'; import {encode} from '@/packets/index.js'; import createEcs from '../../create/ecs.js'; import '../../create/forest.js'; import '../../create/homestead.js'; import '../../create/player.js'; import Engine from '../../engine.js'; import Server from './server.js'; class WorkerServer extends Server { constructor() { super(); this.fs = {}; } static qualify(path) { return ['UNIVERSE', path].join('/'); } async readAsset(path) { return fetch(path).then((response) => ( response.ok ? response.arrayBuffer() : new ArrayBuffer(0) )); } async readData(path) { const data = await get(this.constructor.qualify(path)); if ('undefined' !== typeof data) { return data; } const error = new Error(); error.code = 'ENOENT'; throw error; } async removeData(path) { await del(this.constructor.qualify(path)); } async writeData(path, view) { await set(this.constructor.qualify(path), view); } transmit(connection, packed) { postMessage(packed); } } const engine = new Engine(WorkerServer); onmessage = async (event) => { if (0 === event.data) { engine.stop(); await engine.disconnectPlayer(0); await engine.saveEcses(); postMessage(0); return; } engine.server.accept(0, event.data); }; (async () => { await engine.load(); engine.start(); await engine.connectPlayer(0, 0); postMessage(encode({type: 'ConnectionStatus', payload: 'connected'})); })(); if (import.meta.hot) { const createResolver = () => { let r; const promise = new Promise((resolve) => { r = resolve; }); promise.resolve = r; return promise; }; const beforeResolver = createResolver(); const resolvers = [beforeResolver]; import.meta.hot.on('vite:beforeUpdate', async () => { engine.stop(); await engine.disconnectPlayer(0); await engine.saveEcses(); beforeResolver.resolve(); }); import.meta.hot.accept('../../engine.js'); import.meta.hot.accept('../../create-player.js', async ({default: createPlayer}) => { const resolver = createResolver(); resolvers.push(resolver); await beforeResolver; const oldBuffer = await engine.server.readData('players/0'); const oldPlayer = JSON.parse((new TextDecoder()).decode(oldBuffer)); const buffer = await createPlayer(0); const player = JSON.parse((new TextDecoder()).decode(buffer)); // Less jarring player.Ecs = oldPlayer.Ecs; player.Direction = oldPlayer.Direction; player.Position = oldPlayer.Position; await engine.server.writeData('players/0', (new TextEncoder()).encode(JSON.stringify(player))); resolver.resolve(); }); import.meta.hot.accept('../../create-forest.js', async ({default: createForest}) => { const resolver = createResolver(); resolvers.push(resolver); await beforeResolver; delete engine.ecses['forests/0']; await engine.server.removeData('forests/0'); const forest = createEcs(engine.Ecs); for (const entity of await createForest()) { await forest.create(entity); } await engine.saveEcs('forests/0', forest); resolver.resolve(); }); import.meta.hot.accept('../../create-homestead.js', async ({default: createHomestead}) => { const resolver = createResolver(); resolvers.push(resolver); await beforeResolver; delete engine.ecses['homesteads/0']; await engine.server.removeData('homesteads/0'); const homestead = createEcs(engine.Ecs); for (const entity of await createHomestead('0')) { await homestead.create(entity); } await engine.saveEcs('homesteads/0', homestead); resolver.resolve(); }); import.meta.hot.on('vite:afterUpdate', async () => { await Promise.all(resolvers); postMessage(encode({type: 'ConnectionStatus', payload: 'aborted'})); close(); }); import.meta.hot.accept(); }