/** * This is intended to be a basic starting point for linting in your app. * It relies on recommended configs out of the box for simplicity, but you can * and should modify this configuration to best suit your team's needs. */ /** @type {import('eslint').Linter.Config} */ module.exports = { root: true, parserOptions: { ecmaVersion: 'latest', sourceType: 'module', ecmaFeatures: { jsx: true, }, }, env: { browser: true, commonjs: true, es6: true, }, globals: { WeakRef: false, }, rules: { 'no-constant-condition': ['error', {checkLoops: false}], }, // Base config extends: ['eslint:recommended'], overrides: [ // React { files: ['**/*.{js,jsx}'], plugins: ['react', 'jsx-a11y'], extends: [ 'plugin:react/recommended', 'plugin:react/jsx-runtime', 'plugin:react-hooks/recommended', 'plugin:jsx-a11y/recommended', ], settings: { react: { version: 'detect', }, formComponents: ['Form'], linkComponents: [ {name: 'Link', linkAttribute: 'to'}, {name: 'NavLink', linkAttribute: 'to'}, ], }, rules: { 'jsx-a11y/label-has-associated-control': [2, { controlComponents: ['SliderText'], }], 'react/prop-types': 'off', }, }, // Node { files: [ '.eslintrc.cjs', 'server.js', 'app/websocket/**', '**/.server/**', '*.server.{js,jsx}', '**/{build,node}.js', 'vite.config.js', 'vitest.workspace.js', ], env: { node: true, }, }, // game scripts { files: [ 'resources/**/*.js', ], rules: { 'require-yield': 0, }, }, ], };