import {Assets} from '@pixi/assets'; import {Sprite as PixiSprite} from '@pixi/react'; import {useEffect, useState} from 'react'; export default function Sprite({entity}) { const [asset, setAsset] = useState(); useEffect(() => { const asset = Assets.get(entity.Sprite.source); if (asset) { setAsset(asset); } else { Assets.load(entity.Sprite.source).then(setAsset); } }, [setAsset, entity.Sprite.source]); if (!asset) { return false; } let texture; if (asset.textures) { const animation = asset.animations[entity.Sprite.animation] texture = animation[entity.Sprite.frame]; } else { texture = asset; } return ( ); }