import {Container, Graphics} from '@pixi/react';
import {memo, useCallback} from 'react';
import {useDebug} from '@/react/context/debug.js';
import {useMainEntity} from '@/react/context/main-entity.js';
import Emitter from './emitter.jsx';
import Light from './light.jsx';
import Sprite from './sprite.jsx';
function Aabb({color, width = 0.5, x0, y0, x1, y1, ...rest}) {
const draw = useCallback((g) => {
g.clear();
g.lineStyle(width, color);
g.moveTo(x0, y0);
g.lineTo(x1 + 1, y0);
g.lineTo(x1 + 1, y1 + 1);
g.lineTo(x0, y1 + 1);
g.lineTo(x0, y0);
}, [color, width, x0, x1, y0, y1]);
return (
);
}
function Crosshair({x, y}) {
const draw = useCallback((g) => {
g.clear();
g.lineStyle(1, 0x000000);
g.moveTo(-5, 0);
g.lineTo(5, 0);
g.moveTo(0, -5);
g.lineTo(0, 5);
g.lineStyle(0.5, 0xffffff);
g.moveTo(-5, 0);
g.lineTo(5, 0);
g.moveTo(0, -5);
g.lineTo(0, 5);
g.lineStyle(1, 0x000000);
g.drawCircle(0, 0, 3);
g.lineStyle(0.5, 0xffffff);
g.drawCircle(0, 0, 3);
}, []);
return (
);
}
function Entity({entity, ...rest}) {
const [debug] = useDebug();
const [mainEntity] = useMainEntity();
if (!entity) {
return false;
}
return (
{entity.Sprite && (
)}
{entity.Emitter && (
)}
{/* {entity.Light && (
)} */}
{debug && entity.Position && (
)}
{debug && (
)}
{debug && entity.Collider && (
<>
{entity.Collider.aabbs.map((aabb, i) => (
))}
>
)}
{debug && mainEntity == entity.id && (
)}
);
}
export default memo(Entity);