import {Sprite as PixiSprite} from '@pixi/react'; import {useAsset} from '@/context/assets.js'; export default function Sprite({entity, ...rest}) { const asset = useAsset(entity.Sprite.source); if (!asset) { return false; } let texture; if (asset.data.animations) { texture = asset.animations[entity.Sprite.animation][entity.Sprite.frame]; } else { texture = asset.textures['']; } return ( ); }