const playerEntity = ecs.lookupPlayerEntity(entity.Owned.owner); if (playerEntity !== other && other.Vulnerable) { const magnitude = Math.floor(Math.random() * 2) other.Vulnerable.damage({ amount: -Math.floor( Math.pow(10, magnitude) + Math.random() * (Math.pow(10, magnitude + 1) - Math.pow(10, magnitude)), ), position: other.Position.toJSON(), type: other.Vulnerable.Types.PAIN, }) }