silphius/app/react-components/ecs.jsx
2024-07-04 15:17:33 -05:00

141 lines
3.8 KiB
JavaScript

import {Container} from '@pixi/react';
import {useEffect, useState} from 'react';
import {RESOLUTION} from '@/constants.js';
import {usePacket} from '@/context/client.js';
import {useEcs, useEcsTick} from '@/context/ecs.js';
import {useMainEntity} from '@/context/main-entity.js';
import Entities from './entities.jsx';
import TargetingGhost from './targeting-ghost.jsx';
import TargetingGrid from './targeting-grid.jsx';
import TileLayer from './tile-layer.jsx';
import Water from './water.jsx';
const NIGHTNESS = 0.1;
function calculateDarkness(hour) {
let darkness = 0;
if (hour >= 21 || hour < 4) {
darkness = 0.8;
}
if (hour >= 4 && hour < 7) {
darkness = 0.8 * ((7 - hour) / 3);
}
if (hour >= 18 && hour < 21) {
darkness = 0.8 * ((3 - (21 - hour)) / 3);
}
return Math.floor(darkness * 1000) / 1000;
}
export default function Ecs({scale}) {
const [ecs] = useEcs();
const [entities, setEntities] = useState({});
const [mainEntity] = useMainEntity();
const [hour, setHour] = useState(10);
const [night, setNight] = useState();
useEffect(() => {
async function buildNightFilter() {
const {ColorMatrixFilter} = await import('@pixi/filter-color-matrix');
class NightFilter extends ColorMatrixFilter {
setIntensity(intensity) {
const double = NIGHTNESS * 2;
const half = NIGHTNESS / 2;
const redDown = 1 - (intensity * (1 + double));
const blueUp = 1 - (intensity * (1 - half));
const scale = intensity * NIGHTNESS;
this.uniforms.m = [
redDown, -scale, 0, 0, 0,
-scale, (1 - intensity), scale, 0, 0,
0, scale, blueUp, 0, 0,
0, 0, 0, 1, 0,
];
}
}
setNight(new NightFilter());
}
buildNightFilter();
}, []);
useEffect(() => {
if (night) {
night.setIntensity(calculateDarkness(hour));
}
}, [hour, night]);
usePacket('EcsChange', async () => {
setEntities({});
}, [setEntities]);
useEcsTick((payload) => {
if (!ecs) {
return;
}
const updatedEntities = {...entities};
for (const id in payload) {
const update = payload[id];
if (false === update) {
delete updatedEntities[id];
}
else {
if ('1' === id) {
if (update.Time) {
setHour(Math.round(ecs.get(1).Time.hour * 60) / 60);
}
}
updatedEntities[id] = ecs.get(id);
if (update.Emitter?.emit) {
updatedEntities[id].Emitter.emitting = {
...updatedEntities[id].Emitter.emitting,
...update.Emitter.emit,
};
}
}
}
setEntities(updatedEntities);
}, [ecs, entities, mainEntity]);
if (!ecs || !mainEntity) {
return false;
}
const entity = ecs.get(mainEntity);
if (!entity) {
return false;
}
const {Direction, Position, Wielder} = entity;
const projected = Wielder.activeItem()?.project(Position.tile, Direction.direction)
const {Camera} = entity;
const {TileLayers: {layers: [layer]}, Water: WaterEcs} = ecs.get(1);
const filters = [];
if (night) {
filters.push(night);
}
const [cx, cy] = [
Math.round((Camera.x * scale) - RESOLUTION.x / 2),
Math.round((Camera.y * scale) - RESOLUTION.y / 2),
];
return (
<Container
filters={filters}
scale={scale}
x={-cx}
y={-cy}
>
<TileLayer tileLayer={layer} />
{WaterEcs && (
<Water tileLayer={layer} water={WaterEcs.water} />
)}
{projected && (
<TargetingGrid
tileLayer={layer}
x={Position.x}
y={Position.y}
/>
)}
<Entities entities={entities} />
{projected?.length > 0 && (
<TargetingGhost
projected={projected}
tileLayer={layer}
/>
)}
</Container>
)
}