helpers
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feat: sprite anchor
|
2024-06-22 12:12:13 -05:00 |
animation.js
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refactor!: schema
|
2024-06-12 01:38:05 -05:00 |
area-size.js
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refactor!: schema
|
2024-06-12 01:38:05 -05:00 |
camera.js
|
refactor!: schema
|
2024-06-12 01:38:05 -05:00 |
controlled.js
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feat: Control locking
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2024-06-25 10:44:37 -05:00 |
direction.js
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feat: animation control
|
2024-06-12 19:35:51 -05:00 |
ecs.js
|
feat!: server persistence
|
2024-06-15 16:31:04 -05:00 |
emitter.js
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feat: emitter
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2024-06-26 04:18:46 -05:00 |
engine.js
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refactor: item access
|
2024-06-25 05:46:03 -05:00 |
forces.js
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fix: forces
|
2024-06-26 07:39:51 -05:00 |
health.js
|
feat: quick and dirty item use and scripting
|
2024-06-22 07:47:19 -05:00 |
index.js
|
fix: lint
|
2024-06-23 07:35:56 -05:00 |
inventory.js
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fix: item proxy
|
2024-06-25 09:04:07 -05:00 |
main-entity.js
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feat: main entity + camera
|
2024-06-11 01:41:19 -05:00 |
position.js
|
feat: Position.tile
|
2024-06-25 06:19:57 -05:00 |
rendered.js
|
chore: tidy
|
2024-06-10 23:55:06 -05:00 |
sound.js
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feat: sound
|
2024-06-25 12:29:09 -05:00 |
speed.js
|
refactor: control
|
2024-06-19 02:09:00 -05:00 |
sprite.js
|
feat: sprite anchor
|
2024-06-22 12:12:13 -05:00 |
ticking.js
|
feat: quick and dirty item use and scripting
|
2024-06-22 07:47:19 -05:00 |
tile-layers.js
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chore: LayerProxy API
|
2024-06-26 04:16:14 -05:00 |
transient.js
|
feat: transient
|
2024-06-20 02:47:05 -05:00 |
visible-aabb.js
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refactor!: schema
|
2024-06-12 01:38:05 -05:00 |
wandering.js
|
chore: tidy
|
2024-06-10 23:55:06 -05:00 |
wielder.js
|
feat: Wielder.project
|
2024-06-25 06:20:09 -05:00 |