silphius/app/react/components/pixi/ecs.jsx
2024-07-24 09:28:35 -05:00

167 lines
4.6 KiB
JavaScript

import {Container} from '@pixi/react';
import {useEffect, useState} from 'react';
import {useEcs, useEcsTick} from '@/react/context/ecs.js';
import {useMainEntity} from '@/react/context/main-entity.js';
// import {useRadians} from '@/react/context/radians.js';
// import {TAU} from '@/util/math.js';
import Entities from './entities.jsx';
import TargetingGhost from './targeting-ghost.jsx';
import TargetingGrid from './targeting-grid.jsx';
import TileLayer from './tile-layer.jsx';
import Water from './water.jsx';
const NIGHTNESS = 0.1;
function calculateDarkness(hour) {
let darkness = 0;
if (hour >= 21 || hour < 4) {
darkness = 0.8;
}
if (hour >= 4 && hour < 7) {
darkness = 0.8 * ((7 - hour) / 3);
}
if (hour >= 18 && hour < 21) {
darkness = 0.8 * ((3 - (21 - hour)) / 3);
}
return Math.floor(darkness * 1000) / 1000;
}
export default function Ecs({applyFilters, camera, monopolizers, scale}) {
const [ecs] = useEcs();
const [filters, setFilters] = useState([]);
const [mainEntity] = useMainEntity();
const [layers, setLayers] = useState([]);
const [hour, setHour] = useState(10);
const [night, setNight] = useState();
const [projected, setProjected] = useState([]);
const [position, setPosition] = useState({x: 0, y: 0});
const [water, setWater] = useState();
// const radians = useRadians();
// const [sine, setSine] = useState();
// useEffect(() => {
// async function buildSineFilter() {
// const {default: SineFilter} = await import('./filters/horizontal-sine.js');
// const sine = new SineFilter();
// sine.frequency = 1;
// sine.magnitude = 3;
// setSine(sine);
// }
// buildSineFilter();
// }, []);
// useEffect(() => {
// if (!sine) {
// return;
// }
// const r = (radians / 8) % TAU;
// sine.offset = 6 * (camera.y + r);
// sine.magnitude = 2 * (r > Math.PI ? TAU - r : r);
// }, [camera, radians, scale, sine]);
useEffect(() => {
async function buildNightFilter() {
const {ColorMatrixFilter} = await import('@pixi/filter-color-matrix');
class NightFilter extends ColorMatrixFilter {
setIntensity(intensity) {
const double = NIGHTNESS * 2;
const half = NIGHTNESS / 2;
const redDown = 1 - (intensity * (1 + double));
const blueUp = 1 - (intensity * (1 - half));
const scale = intensity * NIGHTNESS;
this.uniforms.m = [
redDown, -scale, 0, 0, 0,
-scale, (1 - intensity), scale, 0, 0,
0, scale, blueUp, 0, 0,
0, 0, 0, 1, 0,
];
}
}
setNight(new NightFilter());
}
buildNightFilter();
}, []);
useEffect(() => {
if (night) {
night.setIntensity(calculateDarkness(hour));
}
}, [hour, night]);
useEcsTick((payload) => {
const entity = ecs.get(mainEntity);
for (const id in payload) {
const update = payload[id];
switch (id) {
case '1': {
const master = ecs.get(1);
if (update.TileLayers) {
setLayers(Object.values(master.TileLayers.$$layersProxies));
}
if (update.Time) {
setHour(Math.round(ecs.get(1).Time.hour * 60) / 60);
}
if (update.Water) {
setWater(master.Water.water);
}
break;
}
}
}
if (entity) {
const {Direction, Position, Wielder} = entity;
setPosition(Position.toJSON());
setProjected(Wielder.activeItem()?.project(Position.tile, Direction.quantize(4)));
}
}, [ecs, mainEntity, scale]);
useEffect(() => {
setFilters(
applyFilters
? [
...(false && night ? [night] : []),
// ...(sine ? [sine] : []),
]
: [],
);
}, [applyFilters, night])
return (
<Container
scale={scale}
x={-camera.x}
y={-camera.y}
>
<Container
filters={filters}
>
{layers.map((layer, i) => (
<TileLayer
filters={filters}
key={i}
tileLayer={layer}
/>
))}
</Container>
{water && layers[0] && (
<Water
tileLayer={layers[0]}
water={water}
/>
)}
{projected && layers[0] && (
<TargetingGrid
tileLayer={layers[0]}
x={position.x}
y={position.y}
/>
)}
<Entities
filters={filters}
monopolizers={monopolizers}
/>
{projected?.length > 0 && layers[0] && (
<TargetingGhost
projected={projected}
tileLayer={layers[0]}
/>
)}
</Container>
)
}