silphius/public/assets/hoe/start.js
2024-06-25 11:29:46 -05:00

26 lines
707 B
JavaScript

const {Controlled, Position, Sprite, Wielder} = wielder
const {TileLayers} = ecs.get(1)
const layer = TileLayers.layer(0)
const projected = Wielder.project(Position.tile, item.tool.projection)
Controlled.locked = 1;
const [, direction] = Sprite.animation.split(':');
for (let i = 0; i < 2; ++i) {
Sprite.animation = ['moving', direction].join(':');
await wait(300)
Sprite.animation = ['idle', direction].join(':');
await wait(100)
}
for (let i = 0; i < projected.length; ++i) {
if ([1, 2, 3, 4].includes(layer.tile(projected[i]))) {
layer.stamp(projected[i], [[6]])
}
else if ([6].includes(layer.tile(projected[i]))) {
layer.stamp(projected[i], [[7]])
}
}
Controlled.locked = 0;