silphius/public/assets/hoe/start.js
2024-07-24 09:28:35 -05:00

124 lines
2.5 KiB
JavaScript

const {Direction, Position, Wielder} = wielder
const projected = Wielder.activeItem()?.project(Position.tile, Direction.quantize(4))
if (projected?.length > 0) {
const {Controlled, Emitter, Sound, Sprite} = wielder
const {TileLayers} = ecs.get(1)
const layer = TileLayers.layer(0)
Controlled.locked = 1
const [, direction] = Sprite.animation.split(':')
const dirtParticles = {
behaviors: [
{
type: 'moveAcceleration',
config: {
accel: {
x: 0,
y: 200,
},
minStart: 0,
maxStart: 0,
rotate: false,
}
},
{
type: 'moveSpeed',
config: {
speed: {
list: [
{
time: 0,
value: 60
},
{
time: 1,
value: 10
}
]
}
}
},
{
type: 'rotation',
config: {
accel: 0,
minSpeed: 0,
maxSpeed: 0,
minStart: 225,
maxStart: 320
}
},
{
type: 'scale',
config: {
scale: {
list: [
{
value: 0.25,
time: 0,
},
{
value: 0.125,
time: 1,
},
]
}
}
},
{
type: 'textureSingle',
config: {
texture: 'tileset/7',
}
},
],
lifetime: {
min: 0.25,
max: 0.25,
},
frequency: 0.01,
emitterLifetime: 0.25,
pos: {
x: 0,
y: 0
},
};
for (let i = 0; i < 2; ++i) {
Sound.play('/assets/hoe/dig.wav');
for (const {x, y} of projected) {
Emitter.emit({
...dirtParticles,
behaviors: [
...dirtParticles.behaviors,
{
type: 'spawnShape',
config: {
type: 'rect',
data: {
x: x * layer.tileSize.x,
y: y * layer.tileSize.y,
w: layer.tileSize.x,
h: layer.tileSize.y,
}
}
}
]
})
}
Sprite.animation = ['moving', direction].join(':');
await wait(0.3)
Sprite.animation = ['idle', direction].join(':');
await wait(0.1)
}
for (const position of projected) {
TileLayers.layer(1).stamp(position, [[7]])
}
Controlled.locked = 0;
}