terrible/app/state/game.js

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2024-03-11 23:03:35 -05:00
import {Delay, Presence, State} from '#state/globals';
import {sample, shuffle} from './cards.js';
import namer from './namer.js';
class Player {
constructor() {
this.reset();
}
closeLongPolls() {
const {longPolls} = this;
this.longPolls = [];
longPolls.forEach((longPoll) => {
longPoll();
});
}
emit(events) {
for (const emitter of this.emitters) {
emitter.emit(events);
}
}
reset() {
this.answer = [];
this.cards = [];
this.emitters = [];
this.longPolls = [];
this.name = '';
this.score = 0;
this.presence = Presence.ACTIVE;
this.timeout = undefined;
}
set timeout(timeout) {
if (this._timeout) {
clearTimeout(this._timeout);
}
this._timeout = timeout;
}
toJSON() {
return {
answer: this.answer.length > 0,
name: this.name,
presence: this.presence,
score: this.score,
};
}
}
export class Game {
static packs = [];
static tokens = {};
constructor() {
this.reset();
}
acceptAward(answerer) {
const answerers = Object.entries(this.answers);
this.winner = [answerer, +answerers[answerer][0]];
this.players[this.winner[1]].score++;
const actions = [
{type: 'winner', payload: this.winner},
{
type: 'score',
payload: {
id: +this.winner[1],
score: this.players[this.winner[1]].score,
},
},
];
this.lastStateChange = Date.now();
if (this.players[this.winner[1]].score === this.scoreToWin) {
this.state = State.FINISHED;
actions.push({type: 'timeout', payload: Delay.DESTRUCT});
}
else {
this.state = State.AWARDED;
actions.push({type: 'timeout', payload: Delay.AWARDED});
}
actions.push({type: 'state', payload: this.state});
return actions;
}
addPlayer(id, name) {
this.players[id] = new Player();
this.players[id].name = name;
return this.players[id];
}
addActionListener(type, listener) {
if (!this.actionListeners[type]) {
this.actionListeners[type] = [];
}
this.actionListeners[type].push(listener);
}
allocateBlackCards() {
const {packs} = this.constructor;
const worstCase = 1 + this.maxPlayers * (this.scoreToWin - 1);
const pool = sample(this.packs.map((id) => ({id, cards: packs[id].black})), worstCase);
for (let i = 0; i < pool.length; ++i) {
this.blackCards[i] = pool[i].pack * 65536 + pool[i].card;
}
shuffle(this.blackCards);
}
allocateBlackReplacements() {
const {packs, tokens} = this.constructor;
for (let i = 0; i < this.blackCards.length; ++i) {
const encoded = this.blackCards[i];
const [pack, card] = [Math.floor(encoded / 65536), encoded % 65536];
if (!packs[pack].tokens?.[card]?.black) {
continue;
}
this.blackCardReplacements[encoded] = [];
for (let j = 0; j < packs[pack].tokens[card].black.length; ++j) {
const token = packs[pack].tokens[card].black[j];
if (tokens[token]) {
const sample = Math.floor(Math.random() * tokens[token].length);
this.blackCardReplacements[encoded].push([token, sample]);
}
}
}
}
allocateCards() {
this.allocateBlackCards();
this.allocateBlackReplacements();
this.allocateWhiteCards();
this.allocateWhiteReplacements();
}
allocateWhiteCards() {
const {packs} = this.constructor;
// Derive the worst case number of white cards from the actual number of answers required from
// the allocated black cards.
const totalAnswers = this.blackCards
// Very last round doesn't matter.
.slice(0, -1)
// Map to card text and accumulate the number of blanks.
.map((encoded) => packs[Math.floor(encoded / 65536)].black[encoded % 65536])
.reduce((total, text) => total + (text.match(/_/g)?.length || 1), 0)
const total = this.packs.reduce((total, id) => total + packs[id].white.length, 0);
const worstCase = this.maxPlayers * 9 + this.maxPlayers * 9 * totalAnswers;
let pool;
// Less than worst case? Allocate them all and keep a discard pile.
if (total <= worstCase) {
this.discard = [];
pool = Array(total);
let i = 0;
for (let j = 0; j < this.packs.length; ++j) {
const {white} = packs[this.packs[j]];
for (let k = 0; k < white.length; ++k) {
pool[i++] = {pack: this.packs[j], card: k};
}
}
}
// Sample a random distribution of the worst-case amount. No discard needed.
else {
pool = sample(this.packs.map((id) => ({id, cards: packs[id].white})), worstCase);
}
for (let i = 0; i < pool.length; ++i) {
this.whiteCards[i] = pool[i].pack * 65536 + pool[i].card;
}
shuffle(this.whiteCards);
}
allocateWhiteReplacements() {
const {packs, tokens} = this.constructor;
for (let i = 0; i < this.whiteCards.length; ++i) {
const encoded = this.whiteCards[i];
const [pack, card] = [Math.floor(encoded / 65536), encoded % 65536];
if (!packs[pack].tokens?.[card]?.white) {
continue;
}
this.whiteCardReplacements[encoded] = [];
for (let j = 0; j < packs[pack].tokens[card].white.length; ++j) {
const token = packs[pack].tokens[card].white[j];
if (tokens[token]) {
const sample = Math.floor(Math.random() * tokens[token].length);
this.whiteCardReplacements[encoded].push([token, sample]);
}
}
}
}
static check(formData) {
const {packs} = this;
const errors = {};
const maxPlayers = +formData.get('maxPlayers');
const scoreToWin = +formData.get('scoreToWin');
// Check that we have enough cards for the worst case.
const packIds = formData.getAll('packs').map((pack) => +pack);
const blackWorstCase = 1 + maxPlayers * (scoreToWin - 1);
if (blackWorstCase > packIds.reduce((total, id) => total + packs[id].black.length, 0)) {
errors.black = 'Not enough black cards, select more packs!';
}
const whiteWorstCase = maxPlayers * 9;
if (whiteWorstCase > packIds.reduce((total, id) => total + packs[id].white.length, 0)) {
errors.white = 'Not enough white cards, select more packs!';
}
return errors;
}
checkAnswers() {
const actions = [];
const players = Object.entries(this.players)
.filter(([, {presence}]) => presence === Presence.ACTIVE)
.filter(([id]) => +id !== this.czar);
if (!players.every(([, {answer}]) => answer.length > 0)) {
return actions;
}
this.answers = players.reduce(
(answers, [id, player]) => ({
...answers,
[id]: player.answer
.map((card) => [card, this.renderCard('white', player.cards[card])]),
}),
{},
);
players.forEach(([id, player]) => {
player.answer = [];
actions.push({type: 'answer', payload: [+id, false]});
});
actions.push({
type: 'answers',
payload: Object.values(this.answers)
.map((answer) => answer.map(([, rendered]) => rendered)),
});
this.lastStateChange = Date.now();
if (this.czar < 0 || Presence.INACTIVE === this.players[this.czar].presence) {
actions.push(...this.forceAward());
}
else {
this.state = State.AWARDING;
actions.push(
{type: 'state', payload: State.AWARDING},
{type: 'timeout', payload: this.secondsPerRound},
);
}
return actions;
}
dealWhiteCard() {
if (0 === this.whiteCards.length) {
this.whiteCards = this.discard;
this.discard = [];
shuffle(this.whiteCards);
}
return this.whiteCards.pop();
}
discardAnswers() {
const discarding = [];
Object.entries(this.answers)
.forEach(([id, answer]) => {
answer.forEach(([card]) => {
if (this.discard) {
discarding.push(this.players[id].cards[card]);
}
const whiteCard = this.dealWhiteCard();
this.players[id].cards[card] = whiteCard;
this.players[id].emit([{
type: 'card',
payload: [
+id,
+card,
this.renderCard('white', whiteCard),
],
}]);
});
});
if (this.discard) {
this.discard.push(...discarding);
}
this.answers = {};
return [{type: 'answers', payload: {}}];
}
emit(actions) {
for (const id in this.players) {
this.players[id].emit(actions);
}
for (const action of actions) {
if (this.actionListeners[action.type]) {
const listeners = [...this.actionListeners[action.type]];
for (const listener of listeners) {
listener(action);
}
}
}
}
forceAnswers(players) {
const count = Math.max(1, this.blackCard.split('_').length - 1);
return players
.map(([id, player]) => {
player.answer = [];
for (let i = 0; i < count; ++i) {
player.answer.push(i);
}
return {type: 'answer', payload: [+id, true]};
});
}
forceAward() {
return this.acceptAward(Math.floor(Math.random() * Object.keys(this.answers).length));
}
handleAction(formData, session) {
switch (formData.get('action')) {
case 'answer': {
switch (this.state) {
case State.ANSWERING:
this.players[session.id].answer = formData.getAll('selection');
this.emit([
{type: 'answer', payload: [session.id, true]},
...this.checkAnswers(),
]);
break;
case State.AWARDING:
this.emit(this.acceptAward(formData.get('selection')));
break;
}
break;
}
case 'bots': {
if (State.PAUSED !== this.state) {
throw new Response('', {status: 400});
}
const activePlayers = Object.entries(this.players)
.filter(([, {presence}]) => presence === Presence.ACTIVE);
const needed = 3 - activePlayers.length;
if (needed <= 0) {
throw new Response('', {status: 400});
}
this.lastStateChange = Date.now();
this.state = State.ANSWERING;
const actions = [
{type: 'state', payload: this.state},
{type: 'timeout', payload: this.secondsPerRound},
];
const bots = [];
let id = Math.min(0, activePlayers.reduce((lowest, [id]) => Math.min(lowest, id), 0));
for (let i = 1; i <= needed; ++i) {
const bot = this.addPlayer(--id, namer());
for (let i = 0; i < 9; ++i) {
bot.cards.push(this.dealWhiteCard());
}
bots.push([id, bot]);
actions.push(
{type: 'joined', payload: {id, player: bot}},
);
}
actions.push(
...this.forceAnswers(bots),
...this.checkAnswers(),
);
this.emit(actions);
break;
}
case 'message': {
const message = formData.get('message');
if ('' === message.trim() || message.length > 1024) {
throw new Response('', {status: 400});
}
const payload = {
key: parseFloat(formData.get('key')),
owner: session.id,
text: message,
timestamp: Date.now(),
};
this.messages.push(payload);
while (this.messages.length > 100) {
this.messages.shift();
}
this.emit([{type: 'message', payload}]);
break;
}
case 'rename': {
const name = formData.get('name');
if (0 === name.length) {
return;
}
if (name.length > 24) {
throw new Response('', {status: 400});
}
this.players[session.id].name = name;
this.emit([{type: 'rename', payload: {id: session.id, name}}]);
break;
}
case 'start': {
if (![State.FINISHED, State.STARTING].includes(this.state)) {
throw new Response('', {status: 400});
}
if (session.id !== this.owner) {
throw new Response('', {status: 401});
}
this.allocateCards();
this.answers = {};
this.blackCard = this.renderCard('black', this.blackCards[0]);
this.czar = +Object.keys(this.players)[1];
this.lastStateChange = Date.now();
this.state = State.ANSWERING;
const actions = [];
const bots = [];
Object.entries(this.players)
.forEach(([id, player]) => {
player.score = 0;
actions.push({type: 'score', payload: {id: +id, score: 0}});
player.cards = [];
for (let i = 0; i < 9; ++i) {
player.cards.push(this.dealWhiteCard());
}
player.emit(player.cards.map((card, i) => ({
type: 'card',
payload: [
+id,
+i,
this.renderCard('white', card),
],
})));
if (+id < 0) {
bots.push([id, player]);
}
});
this.emit([
...actions,
...this.forceAnswers(bots),
{type: 'answers', payload: {}},
{type: 'black-card', payload: this.blackCard},
{type: 'czar', payload: this.czar},
{type: 'state', payload: this.state},
{type: 'timeout', payload: this.secondsPerRound},
]);
break;
}
}
}
loaderData(session) {
const json = this.toJSON();
if (!session.id) {
return json;
}
this.emit(
this.sideEffectsForSession(session)
.map((action) => {
this.constructor.mutateJson(json, action);
return action;
}),
);
const player = this.players[session.id];
json.players[session.id] = {
...player.toJSON(),
answer: player.answer.length > 0 && State.ANSWERING === this.state ? player.answer : false,
cards: player.cards.map((card) => this.renderCard('white', card)),
};
return json;
}
static mutateJson(game, action) {
const {type, payload} = action;
switch (type) {
case 'answer':
game.players[payload[0]].answer = payload[1];
break;
case 'answers':
game.answers = payload;
break;
case 'black-card':
game.blackCard = payload;
break;
case 'card':
game.players[payload[0]].cards[payload[1]] = payload[2];
break;
case 'czar':
game.czar = payload;
break;
case 'destroy':
game.destroyed = true;
break;
case 'joined': {
const {id, player} = payload;
game.players[id] = player;
break;
}
case 'message': {
const index = game.messages.findLastIndex(({key}) => key == payload.key);
if (-1 === index) {
game.messages.push(payload);
}
else {
game.messages[index] = payload;
}
break;
}
case 'owner':
game.owner = payload;
break;
case 'presence':
game.players[payload.id].presence = payload.presence;
break;
case 'remove':
delete game.players[payload];
break;
case 'rename': {
const {id, name} = payload;
game.players[id].name = name;
break;
}
case 'score':
game.players[payload.id].score = payload.score;
break;
case 'state':
game.state = payload;
break;
case 'timeout':
// Little nudge for cache breaking.
game.timeout = payload + (Math.random() * 0.001);
break;
case 'winner':
game.winner = payload;
break;
}
}
removeActionListener(type, listener) {
if (!this.actionListeners[type]) {
return;
}
const listeners = this.actionListeners[type];
listeners.splice(listeners.indexOf(listener), 1);
}
removePlayer(id) {
this.emit([
{type: 'remove', payload: id},
]);
(this.discard ? this.discard : this.whiteCards).push(...this.players[id].cards);
this.players[id].reset();
delete this.players[id];
}
renderCard(type, encoded) {
const {packs, tokens} = this.constructor;
let text = packs[Math.floor(encoded / 65536)][type][encoded % 65536];
this[`${type}CardReplacements`][encoded]?.forEach(([token, replacement]) => {
text = text.replace(`[${token}]`, tokens[token][replacement]);
});
return text;
}
reset() {
this.actionListeners = {};
this.answers = {};
this.blackCard = '';
this.blackCards = [];
this.blackCardReplacements = [];
this.czar = undefined;
this.packs = [];
this.lastStateChange = 0;
this.maxPlayers = 0;
this.messages = [];
this.owner = undefined;
for (const id in this.players) {
this.players[id].reset();
}
this.players = {};
this.scoreToWin = 0;
this.secondsPerRound = 0;
this.state = State.STARTING;
this.whiteCards = [];
this.whiteCardReplacements = [];
this.winner = undefined;
return this;
}
setPlayerInactive(id, remove) {
const player = this.players[id];
player.presence = Presence.INACTIVE;
const actions = [
{type: 'presence', payload: {id, presence: player.presence}},
];
if (this.owner === id) {
const entry = Object.entries(this.players)
.find(([other]) => other !== id && other > 0);
if (entry) {
this.owner = +entry[0];
actions.push({type: 'owner', payload: this.owner});
}
}
switch (this.state) {
case State.AWARDING:
if (this.czar === id) {
actions.push(...this.forceAward());
}
break;
case State.ANSWERING: {
const activePlayers = Object.values(this.players)
.filter(({presence}) => presence === Presence.ACTIVE);
if (activePlayers.length >= 3) {
actions.push(...this.checkAnswers());
}
else {
this.state = State.PAUSED;
this.lastStateChange = Date.now();
this.emit([
{type: 'state', payload: this.state},
{type: 'timeout', payload: Delay.DESTRUCT},
]);
}
break;
}
}
this.emit(actions);
player.timeout = setTimeout(remove, Delay.REMOVED * 1000);
}
sideEffectsForSession(session) {
const actions = [];
let player = this.players[session.id];
let joined = false;
if (!player) {
player = this.addPlayer(session.id, namer());
if (![State.FINISHED, State.STARTING].includes(this.state)) {
for (let i = 0; i < 9; ++i) {
player.cards.push(this.dealWhiteCard());
}
}
joined = true;
}
if (joined) {
this.emit([{type: 'joined', payload: {id: session.id, player}}]);
}
if (player.presence != Presence.ACTIVE) {
player.presence = Presence.ACTIVE;
actions.push({type: 'presence', payload: {id: session.id, presence: player.presence}});
}
player.timeout = undefined;
if (!this.players[this.owner] || this.players[this.owner].presence === Presence.INACTIVE) {
this.owner = session.id;
actions.push({type: 'owner', payload: this.owner});
}
if (State.PAUSED === this.state) {
const activePlayers = Object.entries(this.players)
.filter(([, {presence}]) => presence === Presence.ACTIVE);
if (activePlayers.length >= 3) {
if (!this.players[this.czar] || this.players[this.czar].presence !== Presence.ACTIVE) {
const ids = activePlayers
.map(([id]) => id)
.map((id) => +id);
this.czar = ids[Math.floor(Math.random() * ids.length)];
actions.push({type: 'czar', payload: this.czar});
}
this.lastStateChange = Date.now();
this.state = State.ANSWERING;
actions.push(
{type: 'state', payload: this.state},
{type: 'timeout', payload: this.secondsPerRound},
);
}
}
return actions;
}
tick() {
const sinceLast = (Date.now() - this.lastStateChange) / 1000;
switch (this.state) {
case State.FINISHED:
case State.PAUSED:
case State.STARTING:
if (sinceLast >= Delay.DESTRUCT) {
this.emit([{type: 'destroy'}]);
this.reset();
return false;
}
break;
case State.ANSWERING:
if (sinceLast >= this.secondsPerRound) {
const actions = this.forceAnswers(
Object.entries(this.players)
.filter(([id, {answer}]) => (
+id !== this.czar
&& answer.length === 0
)),
);
actions.push(...this.checkAnswers());
this.emit(actions);
}
break;
case State.AWARDING:
if (sinceLast >= this.secondsPerRound) {
this.emit(this.forceAward());
}
break;
case State.AWARDED:
if (sinceLast >= Delay.AWARDED) {
this.lastStateChange = Date.now();
this.state = State.ANSWERING;
this.blackCards.shift();
this.blackCard = this.renderCard('black', this.blackCards[0]);
const actions = [
{type: 'black-card', payload: this.blackCard},
{type: 'state', payload: this.state},
];
actions.push(...this.discardAnswers());
const activePlayers = Object.entries(this.players)
.filter(([, {presence}]) => presence === Presence.ACTIVE);
if (activePlayers.length >= 3) {
const ids = activePlayers.map(([id]) => id).map((id) => +id);
this.czar = ids[(ids.indexOf(this.czar) + 1) % ids.length];
actions.push(...this.forceAnswers(Object.entries(this.players).filter(([id]) => (
+id < 0
&& this.czar !== +id
))));
actions.push(
{type: 'czar', payload: this.czar},
...this.checkAnswers(),
{type: 'timeout', payload: this.secondsPerRound},
);
}
else {
this.state = State.PAUSED;
actions.push(
{type: 'state', payload: this.state},
{type: 'timeout', payload: Delay.DESTRUCT},
);
}
this.emit(actions);
}
break;
}
return true;
}
timeoutToJSON() {
let timeout;
switch (this.state) {
case State.FINISHED:
case State.PAUSED:
case State.STARTING:
timeout = Delay.DESTRUCT - ((Date.now() - this.lastStateChange) / 1000);
break;
case State.ANSWERING:
case State.AWARDING:
timeout = this.secondsPerRound - ((Date.now() - this.lastStateChange) / 1000);
break;
case State.AWARDED:
timeout = Delay.AWARDED - ((Date.now() - this.lastStateChange) / 1000);
break;
}
return timeout;
}
// toWire
toJSON() {
return {
answers: Object.values(this.answers)
.map((answer) => answer.map(([, rendered]) => rendered)),
blackCard: this.blackCard,
czar: this.czar,
messages: this.messages,
owner: this.owner,
players: Object.entries(this.players)
.map(([id, player]) => [id, player.toJSON()])
.reduce((players, [id, player]) => ({...players, [id]: player}), {}),
state: this.state,
timeout: this.timeoutToJSON(),
winner: this.winner,
};
}
}