import {readdir, readFile} from 'node:fs/promises';
import {basename, join} from 'node:path';
import {PassThrough} from 'node:stream';
import {createReadableStreamFromReadable} from '@remix-run/node';
import {RemixServer} from '@remix-run/react';
import {isbot} from 'isbot';
import color from 'picocolors';
import {renderToPipeableStream} from 'react-dom/server';
import {readJsonPacks} from '#state/cards';
import {Game} from '#state/game';
const ABORT_DELAY = 5_000;
(async () => {
const {createGameServerLoop} = await import('#state/game.server');
const loadStart = Date.now();
[Game.packs, Game.tokens] = await Promise.all([
readdir('data/packs').then(async (paths) => (
(await Promise.all(
paths
.filter((path) => path.endsWith('.json'))
.map(async (path) => (
readJsonPacks(JSON.parse(await readFile(join('data/packs', path))))
)),
))
.flat()
)),
readdir('data/tokens').then((paths) => (
paths
.filter((path) => path.endsWith('.json'))
.reduce(async (tokens, path) => ({
...(await tokens),
[basename(path, '.json')]: JSON.parse(await readFile(join('data/tokens', path))),
}), {})
)),
]);
Game.packs = Game.packs.map((pack, i) => ({...pack, id: i}));
console.log(
'Loaded %s packs and %s tokens in %s ms',
color.yellow(Game.packs.length),
color.yellow(Object.keys(Game.tokens).length),
color.cyan(Date.now() - loadStart),
);
createGameServerLoop();
})();
export default function handleRequest(
request,
responseStatusCode,
responseHeaders,
remixContext
) {
return isbot(request.headers.get('user-agent') || '')
? handleBotRequest(
request,
responseStatusCode,
responseHeaders,
remixContext
)
: handleBrowserRequest(
request,
responseStatusCode,
responseHeaders,
remixContext
);
}
function handleBotRequest(
request,
responseStatusCode,
responseHeaders,
remixContext
) {
return new Promise((resolve, reject) => {
const {pipe, abort} = renderToPipeableStream(
,
{
onAllReady() {
const body = new PassThrough();
const stream = createReadableStreamFromReadable(body);
responseHeaders.set('Content-Type', 'text/html');
resolve(
new Response(stream, {
headers: responseHeaders,
status: responseStatusCode,
})
);
pipe(body);
},
onShellError(error) {
reject(error);
},
onError(error) {
responseStatusCode = 500;
console.error(error);
},
}
);
setTimeout(abort, ABORT_DELAY);
});
}
function handleBrowserRequest(
request,
responseStatusCode,
responseHeaders,
remixContext
) {
return new Promise((resolve, reject) => {
const {pipe, abort} = renderToPipeableStream(
,
{
async onShellReady() {
const {requestBody} = await import('#state/game.server');
const body = await requestBody(request);
const stream = createReadableStreamFromReadable(body);
responseHeaders.set('Content-Type', 'text/html');
resolve(
new Response(stream, {
headers: responseHeaders,
status: responseStatusCode,
})
);
pipe(body);
},
onShellError(error) {
reject(error);
},
onError(error) {
console.error(error);
responseStatusCode = 500;
},
}
);
setTimeout(abort, ABORT_DELAY);
});
}