46 lines
1.9 KiB
Markdown
46 lines
1.9 KiB
Markdown
# TODO
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- ✔ Remove dependency on decorators
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- ✔ Synchronized should be a mixin
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- ✔ Behavior items should derive type/name
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- ✔ Precompile behavior traversals
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- ✔ Abstract physics world tick optimizations
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- ✔ Cache current routine for Behaved tick
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- ✔ Inline traits into entity, remove Proxy
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- ✔ Eliminate immutable.toJS()
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- ✔ Track dirty entity state (entityList.tick())
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- ✔ Investigate visibleEntities path
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- ✔ Investigate lookupEmitListeners path
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- ✔ Investigate visibleBoundingBoxes path
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- ✔ EventEmitter::emit is too hot
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- ✔ Entity packets
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- ✔ Decouple input normalization from action registry
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- ✔ entityList.fromJSON()
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- ✔ Don't run emitter destruction tickers on server
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- ✔ Investigate unrolling equalsClose
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- ✔ Bitshifts for on_positionChanged x/y boxing
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- ✔ Memoize Object.getOwnPropertyNames results per trait constructor
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- ✔ EE optimizations (lookupEmitListeners)
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- ✔ Core.fastApply, search for /\(\.\.\./
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- ✔ Rename visibleBoundingBox(es)? to visibleAabb(s)?
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- ✔ Trait params fromJS is super slow
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- ✔ Entity::is is slow?
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- ✔ Manual state sync
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- ✔ Synchronized provides packet updates
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- ✔ Phase out EntityPacketSynchronizer
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- ✔ Implement ALL trait state update packets
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- ✔ Implement Entity remove packets
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- ✔ Save state/param extensions separately on create instead of only merging
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- ✔ Target trait updates beyond just visible; e.g. others don't need to know
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about inventory change
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- ✔ Remove position pack check from trait and add to Vector
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- ❌ PIXI particles
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- ❌ Pointer events polyfill: https://github.com/jquery/PEP
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- ❌ Fix physics drag during latency
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- ❌ Socket WebWorker can't connect in Firefox
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- ✔ PIXI update to v5
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- ❌ chunked tile communication
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- ❌ Property.fastAccess to skip getter, this.entity.currentAnimation
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- ❌ zLib dictionary for packet compression
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- ❌ afterDestructionTickers shouldn't exist... destruction should be deferred
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