humus-old/client/index.js

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JavaScript
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// 3rd party.
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import msgpack from 'msgpack-lite';
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import React from 'react';
import ReactDOM from 'react-dom';
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// 2nd party.
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import {create as createClient} from '@avocado/client/socket';
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import {EntityList} from '@avocado/entity';
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import {ActionRegistry, InputPacket} from '@avocado/input';
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import {Stage} from '@avocado/graphics';
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import {Vector} from '@avocado/math';
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import {SocketIoParser} from '@avocado/packet';
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import {
StateKeysPacket,
StatePacket,
Synchronizer,
Unpacker,
} from '@avocado/state';
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import {Room, RoomView} from '@avocado/topdown';
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import {World} from '@avocado/physics/matter/world';
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import {clearAnimation, setAnimation, Ticker} from '@avocado/timing';
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// 1st party.
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import {augmentParserWithThroughput} from '../common/parser-throughput';
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import {WorldTime} from '../common/world-time';
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import {App} from './app';
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import Ui from './ui';
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import DebugUi from './ui/debug';
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// Application.
const app = new App();
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// DOM.
const appNode = document.querySelector('.app');
// Graphics stage.
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const visibleSize = [320, 180];
const visibleScale = [2, 2];
const stage = new Stage(Vector.mul(visibleSize, visibleScale));
stage.scale = visibleScale;
// Handle "own" entity.
let selfEntity;
function hasSelfEntity() {
return selfEntity && 'string' !== typeof selfEntity;
}
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// Create room.
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const room = new Room();
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room.world = new World();
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const roomView = new RoomView(room, stage.renderer);
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stage.addChild(roomView);
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// Time.
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const worldTime = new WorldTime();
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// Synchronize state.
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let state = undefined;
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const synchronizer = new Synchronizer({
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room,
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worldTime,
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});
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room.on('entityAdded', (entity) => {
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// Traits that shouldn't be on client.
const noClientTraits = [
'behaved',
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'informed',
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];
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// If there's no physics, then remove physical trait.
if (!room.world) {
noClientTraits.push('physical');
}
// Traits that only make sense for our self entity on the client.
const selfEntityOnlyTraits = [
'controllable',
'followed',
];
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for (const type of selfEntityOnlyTraits.concat(noClientTraits)) {
if (entity.is(type)) {
entity.removeTrait(type);
}
}
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// Set self entity.
if ('string' === typeof selfEntity) {
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if (entity === room.findEntity(selfEntity)) {
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selfEntity = entity;
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app.selfEntity = entity;
// Add back our self entity traits.
for (const type of selfEntityOnlyTraits) {
entity.addTrait(type);
}
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const {camera} = entity;
camera.on('realPositionChanged', () => {
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roomView.position = Vector.scale(selfEntity.camera.realOffset, -1);
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});
// Avoid the initial 'lerp.
camera.realPosition = camera.position;
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}
}
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});
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// Accept input.
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window.addEventListener('keydown', (event) => {
event = event || window.event;
if ('F2' === event.key) {
app.isDebugging = !app.isDebugging;
}
});
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const actionRegistry = new ActionRegistry();
actionRegistry.mapKeysToActions({
'w': 'MoveUp',
'a': 'MoveLeft',
's': 'MoveDown',
'd': 'MoveRight',
});
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actionRegistry.listen(stage.element);
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// Lol Apple
appNode.addEventListener('touchmove', (event) => {
event.preventDefault();
});
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// Mouse/touch movement.
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function createMoveToNormal(position) {
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if (!selfEntity) {
return;
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}
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const realEntityPosition = Vector.sub(
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selfEntity.position,
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selfEntity.camera.realOffset,
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);
const magnitude = Vector.magnitude(position, realEntityPosition);
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if (magnitude < 8) {
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return;
}
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const diff = Vector.sub(position, realEntityPosition);
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return Vector.normalize(diff);
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}
let pointingAt = [-1, -1];
function isPointingAtAnything() {
return -1 !== pointingAt[0] && -1 !== pointingAt[1];
}
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stage.on('pointerDown', (event) => {
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if (event.target !== stage.ui) {
return;
}
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pointingAt = event.position;
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});
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stage.on('pointerMove', (event) => {
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if (event.target !== stage.ui) {
return;
}
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if (!isPointingAtAnything()) {
return;
}
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pointingAt = event.position;
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});
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stage.on('pointerUp', (event) => {
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pointingAt = [-1, -1];
});
let actionState = actionRegistry.state;
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// Create the socket connection.
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const AugmentedParser = augmentParserWithThroughput(SocketIoParser);
const socket = createClient(window.location.href, {
parser: AugmentedParser,
});
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let isConnected = false;
socket.on('connect', () => {
room.layers.destroy();
selfEntity = undefined;
isConnected = true;
});
socket.on('disconnect', () => {
isConnected = false;
});
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// Mouse/touch movement.
const pointerMovementHandle = setInterval(() => {
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do {
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let normal;
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if (isPointingAtAnything()) {
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const toVector = Vector.scale(pointingAt, app.isDebugging ? 2 : 1);
normal = createMoveToNormal(toVector);
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if (normal) {
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actionRegistry.state = actionRegistry.state.withMutations((state) => {
if (normal[0]) {
state.set('MoveToX', Math.floor(normal[0] * 127));
}
if (normal[1]) {
state.set('MoveToY', Math.floor(normal[1] * 127));
}
});
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break;
}
}
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actionRegistry.state = actionRegistry.state.withMutations((state) => {
if (!normal || 0 === normal[0]) {
state.delete('MoveToX');
}
if (!normal || 0 === normal[1]) {
state.delete('MoveToY');
}
});
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} while (false);
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}, 1000 / 15);
// Input messages.
const inputHandle = setInterval(() => {
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if (!isConnected) {
return;
}
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if (actionState !== actionRegistry.state) {
actionState = actionRegistry.state;
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socket.send(InputPacket.fromState(actionState));
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}
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}, 1000 / 60);
// Prediction.
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let mayRender = false;
const renderTicker = new Ticker(1 / 60);
renderTicker.on('tick', () => {
mayRender = true;
});
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let lastTime = performance.now();
const predictionHandle = setInterval(() => {
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if (!isConnected) {
return;
}
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const now = performance.now();
const elapsed = (now - lastTime) / 1000;
lastTime = now;
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if (hasSelfEntity()) {
selfEntity.inputState = actionState.toJS();
}
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// Tick synchronized.
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synchronizer.tick(elapsed);
state = synchronizer.state;
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// Render timing.
renderTicker.tick(elapsed);
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}, 1000 / 60);
// State updates.
const unpacker = new Unpacker();
function onPacket(packet) {
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if (packet instanceof StateKeysPacket) {
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unpacker.registerKeys(packet.data);
}
if (packet instanceof StatePacket) {
const patch = unpacker.unpack(packet.data);
// Yank out self entity.
if (!selfEntity) {
for (const step of patch) {
const {op, path, value} = step;
if ('add' === op && '/selfEntity' === path) {
selfEntity = value;
}
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}
}
synchronizer.patchState(patch);
}
}
socket.on('packet', onPacket);
// Apply stage lighting.
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let isFocused = false;
stage.element.addEventListener('blur', () => {
isFocused = false;
});
stage.element.addEventListener('focus', () => {
isFocused = true;
});
let lastIntensity = undefined;
let lastIsFocused = undefined;
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function applyStageLighting() {
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let intensity = 0;
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if (worldTime.hour >= 21 || worldTime.hour < 4) {
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intensity = 0.8;
}
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if (worldTime.hour >= 4 && worldTime.hour < 7) {
intensity = 0.8 * ((7 - worldTime.hour) / 3);
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}
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if (worldTime.hour >= 18 && worldTime.hour < 21) {
intensity = 0.8 * ((3 - (21 - worldTime.hour)) / 3);
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}
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intensity = Math.floor(intensity * 1000) / 1000;
if (intensity !== lastIntensity || isFocused !== lastIsFocused) {
stage.removeAllFilters();
if (!isFocused) {
stage.paused(intensity);
}
else {
stage.night(intensity);
}
lastIntensity = intensity;
lastIsFocused = isFocused;
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}
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}
// Render.
function render() {
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if (!isConnected) {
return;
}
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stage.tick();
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if (!mayRender) {
return false;
}
mayRender = false;
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// Lighting.
applyStageLighting();
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stage.render();
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}
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const renderHandle = setAnimation(render);
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// UI.
const UiComponent = <Ui
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socket={socket}
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worldTime={worldTime}
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/>;
ReactDOM.render(UiComponent, stage.ui);
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// Debug UI.
const debugUiNode = document.querySelector('.debug-container');
const DebugUiComponent = <DebugUi
actionRegistry={actionRegistry}
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app={app}
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Parser={AugmentedParser}
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socket={socket}
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stage={stage}
/>;
ReactDOM.render(DebugUiComponent, debugUiNode);
// Inject the stage last.
stage.addToDom(appNode);
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// Eval.
const evaluationContext = {
room,
selfEntity,
stage,
};
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app.on('selfEntityChanged', (selfEntity) => {
evaluationContext.selfEntity = selfEntity;
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});
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// Just inject it into global for now.
window.humus = evaluationContext;