humus-old/server/game.js

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// Node.
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import msgpack from 'msgpack-lite';
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import {performance} from 'perf_hooks';
// 3rd party.
// 2nd party.
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import {InputPacket} from '@avocado/input';
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import {World} from '@avocado/physics/matter/world';
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import {Ticker} from '@avocado/timing';
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import {Room} from '@avocado/topdown';
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// 1st party.
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import {actionIds} from '../common/action-ids';
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import {SelfEntityPacket} from '../common/packets/self-entity.packet';
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import {WorldTime} from '../common/world-time.synchronized';
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import {createEntityForConnection} from './create-entity-for-connection';
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// Create game.
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export default class Game {
constructor() {
const config = this.readConfig();
// Room.
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this.room = undefined;
Room.load('/kitty-fire.room.json').then((room) => {
room.world = new World();
room.world.stepTime = config.simulationInterval;
this.room = room;
});
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// World time. Start at 10 am for testing.
this.worldTime = new WorldTime();
this.worldTime.hour = 10;
// Entity tracking.
this.informables = [];
// State synchronization.
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this.informTicker = new Ticker(config.informInterval);
this.informTicker.on('tick', this.inform, this);
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InputPacket.setActionIds(actionIds());
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// Simulation.
this.mainLoopHandle = setInterval(
this.createMainLoop(),
1000 * config.simulationInterval
);
}
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destroy(fn) {
clearInterval(this.mainLoopHandle);
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if (this.room) {
this.room.destroy();
}
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fn();
}
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acceptConnection(socket) {
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// Create and track a new entity for the connection.
const entity = createEntityForConnection(socket);
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// Track informables.
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this.informables.push(entity);
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entity.on('destroyed', () => {
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const index = this.informables.indexOf(entity);
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if (-1 !== index) {
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this.informables.splice(index, 1);
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}
});
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Promise.resolve(entity.hydrate()).then(() => {
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// Flush AABB for visibility.
entity.tick(0);
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// Sync world time.
entity.addSynchronized(this.worldTime);
// Add entity to room.
if (this.room) {
this.room.addEntityToLayer(entity, 0);
entity.addSynchronized(this.room);
}
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entity.queuePacket(new SelfEntityPacket(entity.numericUid));
entity.inform();
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});
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// Listen for events.
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socket.on('packet', this.createPacketListener(socket));
socket.on('disconnect', this.createDisconnectionListener(socket));
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}
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createDisconnectionListener(socket) {
const {entity} = socket;
return () => {
if (entity.is('existent')) {
entity.destroy();
}
};
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}
createMainLoop() {
let lastTime = performance.now();
return () => {
const now = performance.now();
const elapsed = (now - lastTime) / 1000;
lastTime = now;
// Tick synchronized.
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if (this.room) {
this.room.tick(elapsed);
}
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this.worldTime.tick(elapsed);
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// Tick informer.
this.informTicker.tick(elapsed);
}
}
createPacketListener(socket) {
const {entity} = socket;
return (packet) => {
if (packet instanceof InputPacket) {
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entity.inputStream = packet.data;
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}
};
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}
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inform() {
// Inform entities of the new state.
for (let i = 0; i < this.informables.length; ++i) {
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this.informables[i].inform();
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}
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// Clean packets.
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if (this.room) {
this.room.cleanPackets();
}
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this.worldTime.cleanPackets();
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}
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readConfig() {
return {
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informInterval: 1 / 60,
simulationInterval: 1 / 60,
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};
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}
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}