.. |
helpers
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feat: sprite anchor
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2024-06-22 12:12:13 -05:00 |
animation.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
area-size.js
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refactor: support > 65536 spaces
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2024-07-10 14:15:05 -05:00 |
camera.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
collider.js
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refactor: aabbs and impassability
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2024-07-04 21:47:14 -05:00 |
controlled.js
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refactor: controlled instance
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2024-06-29 07:27:40 -05:00 |
direction.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
ecs.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
emitter.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
forces.js
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refactor: physics
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2024-07-02 10:22:25 -05:00 |
health.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
index.js
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feat: tile hulls
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2024-07-07 17:31:39 -05:00 |
interactive.js
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fix: ensure clean script context
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2024-07-04 09:24:49 -05:00 |
interacts.js
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refactor: collider instead of visible aabb
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2024-07-02 16:16:55 -05:00 |
inventory.js
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refactor: less overhead
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2024-07-07 17:26:29 -05:00 |
magnet.js
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feat: magnetism
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2024-07-03 19:05:40 -05:00 |
magnetic.js
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feat: magnetism
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2024-07-03 19:05:40 -05:00 |
main-entity.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
plant.js
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refactor: readScript
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2024-07-01 17:23:04 -05:00 |
player.js
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feat: player
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2024-07-03 21:57:35 -05:00 |
position.js
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refactor: much improved collision
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2024-07-03 16:13:14 -05:00 |
sound.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
speed.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
sprite.js
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refactor: scale and anchor
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2024-07-03 21:56:55 -05:00 |
ticking.js
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chore: cleanup
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2024-07-04 09:05:38 -05:00 |
tile-layers.js
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feat: tile layer chunking
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2024-07-11 01:22:43 -05:00 |
tile-layers.test.js
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feat: tile hulls
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2024-07-07 17:31:39 -05:00 |
time.js
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dev: light please
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2024-07-07 17:40:30 -05:00 |
visible-aabb.js
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refactor: less magic
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2024-06-26 21:36:45 -05:00 |
water.js
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feat: water
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2024-06-28 16:38:49 -05:00 |
wielder.js
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chore: tidy
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2024-07-04 15:17:49 -05:00 |